Added three new maps! The juicier the better at least that's what the crabs seem to like 100 pieces should do the trick. A, There's an old mine shaft in the mountains north of town. Ship 100,000g worth of freshly cooked items. The table below indicates maximum timeframes. Fixed an issue where Claire didn't show up during the Luau main event. Fixed some punctuation errors in a couple events. Changed how vanilla locations are loaded through TMX Loader. Changed Hank's internal namespace to fix a mod compatibility issue. Lewis' event has been altered a tiny bit to reflect this change. Players couldn't trigger Victor's 12 heart event if they had completed all house upgrades in the Joja route. On Ginger Island, after reaching 100 Golden Walnuts, is Mr. Qi's room. Fixed Marlons frames in the sewer key event. Fixed an issue where NPCs walked to Shearwater Bridge in a strange way. Complete "The Mysterious Qi" second quest, "Give the sand dragon his final meal." Redesigned the dirt crop field configurations for IF2R. Youve inherited your grandfathers old farm plot in Stardew Valley. Harvey's "afraid" 10 heart event fork froze the game. Fixed several Community Day formatting typos. IF2R and SVE now both have their seperate packs and will activate accordingly. Talking to Lucikiel once will trigger his introduction event in town. Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Made it easier for players to reach the farm cave (IF2R and only on a new save). Thought you might like to see how it is going! Radioactive Bar - Stardew Valley Wiki Radioactive Bar A Radioactive Bar is crafted by smelting 5 Radioactive Ore and 1 Coal in a Furnace. Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. The JsonAssets based content pack which adds new items by SDV Expanded. Wood obtained from a Wood Chipper counts. Fixed an issue where trees adjacent to the GF spouse area flickered. Lewis' schedule on Thursdays has been changed. Removed three static trees on the Backwoods map. Heard there's a spirit made out of potatoes that really packs a whallop, if you know what I mean. Can anyone help? Light source patches are now appended instead of replacing entries entirely. and ?? Stardew Valley is an open-ended country-life RPG! Year 2+. #1. nodehappy Jan 23, 2021 @ 8:33am. Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. Fixed an issue where players couldn't trigger Marlon's sewer key event. In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Merged the seasonal edits into the main SVE content.json, eliminating the need to manually install recolor compatibility files (configurable option). Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge. Added 'advanced moves' to many NPCs in all festivals. Added three new maps: Crimson Badlands, Desert Railway, and ???. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Lewis has received a new event, taking place at the mountain during spring, sunny weather. Added five soundtracks called "Nexus", "New Magic Learned", "Castle Village Outpost Ambience", ?? Thank you for understanding! 10-16-2020: Fixed an issue where players were warped into the IF2R river upon entering the farm from Cindersap Forest. Added a new 1920x1080 HD wallpaper titled 'The Raven's Descent', found in the wallpaper downloads. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. Fixed an issue where the game froze during Harvey's 10 heart event. I want to experiment with tropical cooking, but it's hard to find any ingredients. Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). They cannot be sold. Wizard will now sleep in his bed at the end of his schedule. Fixed a bug where players got stuck in the Wizard's 2 heart event. 10-06-2020: Fixed an issue where SVE NPCs got stuck at the bus stop when walking to a custom location during their marriage schedule. Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. They were preventing adequate vision when traversing the path. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Added a shortcut on IF2R leading to the secret woods. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. SMAPI no longer spams the log stating update keys are missing from SVE. Changed the Wizard's arctic shard dialogue if married to the player. Redesigned sections of the summit, railroad, mountain, and town. Added more locational messages to the Summit and other various maps. Fixed an issue where snatcher worms had no fish pond produce. Revamped Sophia's schedules and events to be compatible with the new world changes. Fixed many glitches tiles on several maps. Fixed an issue where players got stuck in the Oasis building when using the desert totem. Fixed an issue where some players couldn't fix Grandpa's Shed despite completing the questline. Stardew Valley Expanded at Stardew Valley Nexus - Mods and community Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Added 5 new maps called "Grampleton Suburbs", "Grampleton Suburbs Train Station", "Grampleton Coast", "Scarlett's House", and "Hank's Garage". Fixed an issue where the community center and ??? Fixed an issue where farmhands didn't get ??? Marlon's sewer key event requirements have been adjusted (5 hearts -> 2 hearts). Fixed a bush by Clint's house that prevented Leah from moving. on rainy days. I've got the urge to make my famous giant omelet but I'll need two dozen eggs. This author has not provided any additional notes regarding file permissions. Expanded Storage at Stardew Valley Nexus - Mods and community Slightly adjusted Sophia's collarbone due to feedback. Shearwater Bridge no longer needs to be overwritten. Its companion buildings, the Water Obelisk, Desert Obelisk, and Island Obelisk, can also be purchased from the Wizard. Added a configuration to IF2R called 'Farm-LightDebris'. Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Fixed an issue where Jodi's 0 heart Thursday dialogue glitched out. Added several map patches after players meet certain conditions. for the Joja route. Fixed an issue where some players couldn't enter the adventurer guild. Recipes - Stardew Valley Wiki Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440). 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file. Players on the Android platform couldn't move in the farm cave and greenhouse. Removed the fake trashcans outside of Pelican Town. Increased the SVE greenhouse interior's ambient light. All parts of SVE and IF2R have been consolidated into single folders. It will now transport players directly to the mines, but not vice versa. Olivia's schedule has received several changes. Download "Summit Reborn", then download V1.0.10. Added island warps to SVE CJB warps. Added due to requests. Fixed an issue where the secret notes weren't being patched. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside_BusStop', 'Countryside_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town_Joja', 'Mountain_Joja', 'Railroad_Joja', 'Forest_Joja', 'Backwoods_Joja', ?? Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Balances resource intake and makes the farmland more manageable. This translates to summer 17th year 3. She appears in-game after players see her intro event after the rockslide is cleared. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Players can now interact with these trees. Decreased mushroom colony sale price (125g > 105g). Simply entering the building upon removing the gated debris is now the only requirement. Added four powerful potions called "Gravity Elixir", "Lightning Elixir", "Aegis Elixir", and "Barbarian Elixir". Designed a new graphic and added a section for the new SVE fish, detailing all information. Fixed an issue where Morris had no 4 heart event end dialogue. This page was last edited on 8 August 2022, at 17:46. Install hundreds of mods with the click of a button. Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Reduced ore spawns in the Highlands Cavern by about 15%. Juice must be collected from Keg while quest is active. Added compatibility for the official Stardew Valley 1.5 update. 10-16-2020: Fixed an issue where fall leaves rendered during winter. Players can now sit with Abigail on the saloon couch. Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. Fixed a couple glitched tiles on IF2R and on various maps. Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. Victor no longer visits the graveyard and instead now visits shearwater bridge. Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated. Added two new maps: Jenkins' Residence and Olivia's Cellar (both interior maps)! Added a compatibility and modder resources section on the SVE descriptions page. Removed the random probability triggers on Andy's 0 heart events that take place in year 1. She will now visit the Ginger Island Resort if married to the player. -Robin. Players now must now unlock the island in order for Sophia's special order to appear. !! Spouse room data is now loaded through Content Patcher instead of TMXL. You found a note that reads, "Someone is waiting for you on level 100 in the, Mr. Qi awards the player with "iridium snake milk", which permanently increases. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Leeks grown and harvested from Spring Seeds count toward this quest. Added dependencies to the SVE and IF2R manifests. Mind dropping a few taters into a keg and bringing me a batch or two? There's a lot of lore to discover. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Sandy will make Delivery requests once the player has unlocked The Desert. 09-12-2020: Fixed an issue where crops, trees, and objects were shifted around in the IF2R greenhouse if playing on an pre-existing save file. If players are mid-way through the questline, their materials will be lost. Fixed an issue where Lewis clipped into a stool in the museum. Fixed a tiling issue at the Highlands mountain. Fixed an issue where players could gift the galdoran gem. Victor now plays arcade games in the saloon on Fridays. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots. -Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance. 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. 10-01-2020: Fixed an issue where Gunther's events couldn't be triggered (it's fixed for real now I promise). Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. I have an idea. He's unlocked after players donate 60 artifacts. Balanced artifact spawn rates on custom maps. Added a quick event on IF2R and Grandpa's Farm where Marnie mentions farm animals will stay inside the fenced-in areas. Made it easier to trigger Olivia's 6 heart event. Martin sold fall seeds during summer at JojaMart. 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. Note: Jas, Vincent, Krobus, the Dwarf, and the player's spouse will never make Delivery requests. This adds context for the players unaware of the 'Rusty Key' change in SVE. Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. on Grandpa's Farm, making it easier to start the questline. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. All SVE events have been rewritten (over 70!!!). Overhauled Marlon's schedule. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly. Fixed an issue where SVE mail in the collections menu displayed "???" This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Contents From new NPCs, locations, events, and maps to questlines, music, crops, and more, there is a lot to explore. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Changed a schedule of Morris that had him walking close to penny at night. Deutsch English Espaol Franais Italiano Magyar Portugus Trke . We currently have 1,532 articles about the country-life RPG developed by ConcernedApe. New music added by SVE no longer replaces vanilla soundtracks. Fixed an issue where the ??? SVE objects are added as completion requirements. It has more buttons than a regular remote. Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles. Changed Grandpa's Farm bus stop warps. With SMAPI 3.0, town.xnb is no longer required for SVE installation. Fixed an issue where Joja workers clipped into Clint's fence during the mine cart repair cutscene. These events will be revisited in a future update with different narratives (completely new events). Added due to requests. Fixed an issue where Shane's hen Charlie was referred to as a "he". If you want to experience the mod on your own, don't look through here. Pages can and will contain spoilers, read at your own risk! Fixed an issue where Scarlett prevented players from attaining perfection. IF2R is no longer required to use the new world map. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. It can randomly be found in Garbage Cans during Fall and Winter, or at the Traveling Cart for 315-1,000g. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Increased Sophia's special order money reward (12000g > 35000g). Fixed the flounder, midnight carp, and rice icons. Edited the Immersive Farm 2 Remastered (IF2R) minecart system. A rose that reminds you of the valley. Fixed an issue where Leah harvested her crops at the community garden during winter. Added a "Harder Bundles" configuration (default = "false"). instead of letter titles. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Fixed an issue where players couldn't obtain artifacts near Grandpa's Shed. - Removed the "IF2RShed" map. There's good money for anyone willing to slay 50 of them. Reorganized Olivia and Sophia's marriage dialogue. Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm. Fixed an issue where an electrical socket in Jas' room rendered above the player's sprite. The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not. Fixed several map glitches in the year 2 variant Halloween maze. Fixed a bug where players could walk through the desert pillars. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Added a shortcut to the character ?? I need 100 pieces of bone for my studies. George thinks no one in town cares about him. Fixed an issue where Susan's special order raise honey sell price instead of mead. Fixed an issue where two tiles near the northern IF2R waterfall couldn't be walked on. Adjusted the beach warp to Blue Moon Vineyard. He is somewhat of a playboy and really likes to watch fashion and modelling shows. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. Added Cabins to the Immersive Farm 2 Remastered (IF2R) map. Fixed typos in locational messages and dialogue. Changed a couple locational dialogues that weren't "SDV enough" due to requests. Slightly increased knock back for the Diamond Wand. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. There was a missing tile on ??? Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). You've inherited your grandfather's old farm plot in Stardew Valley. Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped. Fixed an error where the backwoods signpost didn't give the player directions. Unless specified, the resources needed for special orders must be collected after the special order has been accepted. Changed a "certain note" in Sophia's house to be more "rated PG". There were little "green pixels" to the right of the petbowl. Increases the height of the patched bridge by 1 tile. Added better SVE spouse room compatibility for the Free Love mod. Removed the event script in the optional download file (I no longer have the time to update this word document). 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. Visit Fandom's Community Central! Collect, then dump in the bin next to the fish shop: Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. Added a new marriage schedule for Sophia. 10-05-2020: Fixed an issue where Isaac clipped into Drake in the adventurer guild building. Fixed an issue where the void shard, blue moon wine, and Camilla's elixirs had to be shipped to obtain the shipping acheivement. Fixed an issue where Lance didn't attend the halloween festivals on even years when married to the player. Clownfish can now only be caught at Ginger Island. Redesigned the south west portion of Grandpa's Farm. Due to Karmylla's absence, I have merged her mod into SVE until she returns. Fixed Penny's marriage bus stop dialogue where she would say hello to her mother briefly. There's a lot of trash in the water. MinPDnim 1 yr. ago. This was due to the original greenhouse overlapping the "front" layer. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall. Removed many 'end positions' in SVE events due to feedback. Collect 100 of any combination of bone items, then dump in the box in the Museum. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Fixed an issue where Lewis tried walking to the summit before it was unlocked. jadefyrexiii 4 mo. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Stardew Valley Expanded Wiki | Fandom 10-18-2020: Fixed an issue where adding a false dependency for ATDSV caused a circular dependency issue, preventing SVE from loading (sorry about that). around once conditions have been met. Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". Ever since Joja Corporation came to town, the old ways of life have all but disappeared.